This video is part three of a series that looks at music and sound from a mathematical, science, and engineering point of view using Matlab. In this specific edition I discuss vectors, playing music in reverse, and increasing the music volume.
This video is part four of a series that looks at music and sound from a mathematical, science, and engineering point of view using Matlab. In this specific I speed up the music (Remember Alvin and the Chipmunks?) and slowed the music down (“Screw” music).
In this video, I show the circuit for a simple sound-level indicator and demonstrates how it works. Circuit may be found at http://clydelettsome.com/blog/product/sound-level-indicator-schematics-and-parts-list/
This video is part one of a series that looks at music and sound from a mathematical, science, and engineering point of view using Matlab. Part I: Correlating speaker movement and sound Modeling speaker movement with sinusoids Modeling sound with sinusoids Sampling Quantization Part II : Vectors Matlab Integrated Development Environment wavread plot Part …
Although the history of filter banks and wavelets has been brief, they have had a large impact on signal and image processing. Filter banks, which came first, are used for a number of different audio (1D), images (2D), and video (2D frames changed 30 times every second for interlaced video) applications. Filtering is a linear …

